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pghWebLED

Version history

v0.1.52

Sep 30, 2026

Extended loaded-audio response to 1D fallback previews of WLED’s matrix-oriented audio effects: GEQ, Funky Plank, Waverly, Swirl, Akemi, Particles GEQ, and Particle Center GEQ. These use the same analyzer data on a strip rather than emulating a full matrix.

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v0.1.51

Sep 30, 2026

Added real browser-local audio response to the WLED 1D audio-effect group. Loaded audio now supplies bass, mids, treble, beat, and a 16-band spectrum to Juggles, Midnoise, the Noise/Frequency/Gravimeter families, DJ Light, Blurz, Flow Stripe, Wavesins, Rocktaves, Shimmer, and PS 1D GEQ/Sonic Stream/Sonic Boom. Matrix-only audio effects remain outside this 1D preview.

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v0.1.50

Sep 30, 2026

Repaired page initialization so the strip preview, JSON-file picker, and controls work normally again. Added local audio playback and analysis for audio-reactive PS effects: choose Simulated or Load, then select a browser-local audio file with play/pause, scrubber, and volume controls. Bass, mids, treble, and beat data drive PS 1D GEQ, Sonic Stream, and Sonic Boom.

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v0.1.49

Sep 29, 2026

Salvaged and expanded source-driven PS particle work for the 1D preview, including Ghost Rider, Blobs, 1D GEQ, Sonic Stream, Sonic Boom, Galaxy, and the related particle effects. Added comparison presets to support strip testing before the later audio and fidelity refinements.

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v0.1.49test7

Sep 29, 2026

Test build: added local audio playback and analysis for audio-reactive PS effects. Choose Simulated audio or Load to select a local audio file, with play/pause, scrubber, and volume controls. The selected file stays in the browser; bass, mids, treble, and beat data now drive PS 1D GEQ, Sonic Stream, and Sonic Boom.

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v0.1.49test6

Sep 29, 2026

Test build: added persistent particle ports for the remaining WLED PS effects: Ghost Rider (200), Blobs (201), 1D GEQ (212), 1D Sonic Stream (214), 1D Sonic Boom (215), and Galaxy (217). The native 2D modes are projected onto the 1D preview strip. Audio-reactive effects use a deterministic synthetic signal because browser preview has no live WLED audio input.

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v0.1.49test5

Sep 29, 2026

Test build: completed the source-driven 1D PS-port pass. FX 202–211, 213, and 216 now use persistent WLED-style particle state, with effect-specific emitters, lifetime, force, blur, collisions, wall/wrap, palette, and option handling. FX 207 and FX 209 retain their dedicated full ports for Hourglass stacking/countdown and Balance tilt/collision physics. Use the companion test presets to compare against physical LEDs before any final release.

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v0.1.49test4

Sep 29, 2026

Test build: retained the verified v0.1.48 interface and configuration, selectively trialing the Gemini particle-engine changes for PS FX 202–211, 213, and 216. PS DripDrop (FX 202) uses frame-based emission, gravity, motion blur, multiple splash particles, and rain/push-splash/size flags. PS Dancing Shadows (FX 204) uses WLED-style persistent spotlight particles. PS Hourglass (FX 207) now ports countdown, particle stacking, timed release, gravity reversal, fast reset, motion blur, and per-particle color modes. PS 1D Balance (FX 209) now ports persistent particles, WLED tilt force timing, collisions, wall/wrap behavior, friction, blur, and color modes. Use the companion test presets to compare against physical LEDs before any final release.

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v0.1.49test3

Sep 29, 2026

Test build: retained the verified v0.1.48 interface and configuration, selectively trialing the Gemini particle-engine changes for PS FX 202–211, 213, and 216. PS DripDrop (FX 202) now uses frame-based emission, gravity, motion blur, multiple splash particles, and rain/push-splash/size flags. PS Dancing Shadows (FX 204) now uses WLED-style persistent spotlight particles, intensity-driven particle count, blur/smear, palette cycling, and position color. Use the companion test presets to compare against physical LEDs before any final release.

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v0.1.49test2

Sep 29, 2026

Test build: retained the verified v0.1.48 interface and configuration, selectively trialing the Gemini particle-engine changes for PS FX 202–211, 213, and 216. PS DripDrop (FX 202) is now replaced with a source-driven WLED-style particle port: frame-based emission, gravity, motion blur, multiple splash particles, and rain/push-splash/size flags. Use the companion test presets to compare against physical LEDs before any final release.

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v0.1.49test

Sep 29, 2026

Test build: retained the verified v0.1.48 interface and configuration, while selectively trialing the Gemini particle-engine changes for PS FX 202–211, 213, and 216. This includes a separately routed PS Bouncing Balls (FX 203). Use the companion test presets to compare against physical LEDs before any final release.

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v0.1.48

Sep 29, 2026

Reworked Color Clouds (FX 218) around WLED’s Color Clouds formula: c1 controls cloud density, c2 color variation, c3 dark-gap distance, palette brightness fades to black, and slow cloud/color motion follows the WLED speed and intensity controls.

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v0.1.47

Sep 29, 2026

Added Twinkleup (FX 106). Added Previous and Next preset controls plus a three-position autoplay toggle (Off, Sequence, Random) with a 1-second to 2-minute interval slider.

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v0.1.46

Sep 29, 2026

Split line direction into Same direction, Alternating direction, and Snake. Alternating preserves the original reversed-row layout without turns; Snake adds the rounded physical connectors and is now the default. Default line gap is 3.5× and strip gap is 3.0×.

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v0.1.45

Sep 29, 2026

Removed the 160-LED layout preference from import detection. Suggested layouts now begin with the exact total as one strip, and every additional strip count divides that detected total as evenly as possible.

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v0.1.44

Sep 29, 2026

Added layout detection when a JSON file is loaded. pghWebLED now finds the highest segment address across the whole import, then offers exact one-to-five-strip layouts sized for the needed LEDs, or lets you keep the current layout.

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v0.1.43

Sep 29, 2026

Finalized the improved snake-turn preview from 0.1.43 test builds: rounded turns keep LED spacing consistent, diffuser blur now follows LED gap (minimum 1.4×), and the permanent diffuser uses 2.25× brightness, 0.70 falloff, and 33% minimum glow. Replaced the LED-dots checkbox with a three-position LED display slider for dots, dots plus diffuser, or diffuser only.

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v0.1.42

Sep 29, 2026

Corrected snake-corner arc placement so the first and last bend LEDs use the same spacing as every other LED, including at large line gaps.

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v0.1.41

Sep 29, 2026

Snake turns now size their vertical clearance and connector count from the selected LED gap, keeping corner LEDs evenly spaced around a rounded path.

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v0.1.40

Sep 29, 2026

Made snake turns compact rounded U-shapes by limiting their visual depth to the line spacing, preventing wide LED gaps from stretching each turn sideways.

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v0.1.39

Sep 29, 2026

Improved snake turns at wide LED and line gaps with true rounded U-paths and adaptive connector density, while retaining the clean default layout.

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v0.1.38

Sep 29, 2026

Refined snake turns into clean, evenly spaced half-arcs with fewer connector LEDs, making wide line gaps read as a continuous strip instead of crowded dot clusters.

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v0.1.37

Sep 29, 2026

Extended the line gap control to 8×. Snake layouts now place endpoint LEDs along rounded connectors between adjacent lines, splitting each turn evenly between the two lines without changing the total LED count.

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v0.1.36

Sep 29, 2026

Added Strobe Mega (FX 25), Railway (78), Spots (85), Spots Fade (86), Sunrise (104), Flow Stripe (179), PS 1D Balance (209), and PS Springy (216).

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v0.1.35

Sep 29, 2026

Moved the preset selector into the JSON panel beneath the file controls, kept it visible for a single loaded preset, and made the selector disabled until a multi-preset file is loaded.

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v0.1.34

Sep 29, 2026

Added FX 47 Loading, corrected FX 73 Noise 4 timing, moved the preset selector below the JSON editor, and refined logo enchantments.

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v0.1.33

Sep 29, 2026

Logo enchantments. Integrated v0.1.31–0.1.32 FX, restored Ripple Rainbow, and connected the new effects to their renderers.

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v0.1.32

Sep 28, 2026

Replaced the static caption speed prompt with an animated on-logo HUD speed badge (PAUSE, 1X, 3X, 2X); implemented Fireworks (FX 42), Rain (FX 43), Scanner Dual (FX 60), Stream 2 (FX 61), Oscillate (FX 62), Fill Noise (FX 69), Noise 4 (FX 73), Ripple (FX 79), Fireworks 1D (FX 90), Bouncing Balls (FX 91), Popcorn (FX 95), Phased (FX 105), Phased Noise (FX 109), Dancing Shadows (FX 112), Color Clouds (FX 218), and Slow Transition (FX 219).

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v0.1.31

Sep 28, 2026

Added Scanner (FX 40), Lighthouse (FX 41), Colorwaves (FX 67), Sinelon Dual (FX 93), and Shimmer (FX 161) with authentic WLED and FastLED motion, bidirectional and wrapping sweeps, fading trails, palette mapping, and segment modifiers.

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v0.1.30

Sep 28, 2026

Centered the animated logo and caption, added tap-to-cycle logo speeds 1 → 0 → 3 → 2, refreshed cyan/violet/pink accents within the dark theme, and implemented BPM (FX 68), Plasma (FX 97), and Noise Pal (FX 107).

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v0.1.29

Sep 28, 2026

Changed the logo caption to WLED 16 preset preview; added Noise 1 (FX 70), Noise 2 (FX 71), Sinelon Rainbow (FX 94), and Ripple Rainbow (FX 99) with WLED-inspired motion and palettes.

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v0.1.28

Sep 28, 2026

Added the responsive pghWebLED dot-matrix header logo with equal-size LED nodes, circular diode outlines, animated color flow, and a layered diffuser glow.

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v0.1.27

Sep 28, 2026

Added a line-direction selector to draw each strip in the same direction or snake alternate lines, including right-aligned partial reverse lines while keeping continuous WLED LED indices.

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v0.1.26

Sep 28, 2026

Renamed the project pghWebLED; added 1–5 physical strips with shared or individual LED lengths, separate line and strip spacing controls, and continuous WLED index mapping across wrapped strips.

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v0.1.25

Sep 28, 2026

Combined the complete presets file and selected preset JSON editors into one tabbed panel; preserved selected preset syncing, imports, draft edits, and mobile layout.

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v0.1.24

Sep 28, 2026

Added Dissolve Rnd (FX 19), Chase Flash (FX 31), Chase Flash Rnd (FX 32), Sine (FX 108), and PS Hourglass (FX 207) with effect timing, colors, and particle motion.

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v0.1.23

Sep 28, 2026

Set exposure and gamma lift defaults to 1; scaled ordinary 80-LED lines to fit portrait phones while retaining horizontal scroll for wide LED-gap layouts.

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v0.1.22

Sep 28, 2026

Corrected Pacifica (FX 101) wave phase timing: FastLED beat16 values 301–601 are Q8.8 fractional BPM; previews now move at WLED’s intended speed.

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v0.1.21

Sep 28, 2026

Added Fairytwinkle (FX 51), Fire 2012 (FX 66), Twinklefox (FX 80), Twinklecat (FX 81), and Candle (FX 88), including effect timers, palette colors, and moving flicker.

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v0.1.20

Sep 28, 2026

Added visible version numbers and the full version history to the preview and standalone HTML; established the 0.1.x release sequence.

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v0.1.19

Sep 28, 2026

Added Pride 2015 (FX 63), aligned Pacifica’s palette motion with WLED’s effect-frame timing, and added a persistent list of unsupported FX IDs.

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v0.1.18

Sep 28, 2026

Added Aurora (FX 38) and Pacifica (FX 101) wave previews; set the default to 80 LEDs per line.

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v0.1.17

Sep 28, 2026

Added an editable JSON box for the selected preset, live preview updates, and synchronization with the full export while preserving other presets and metadata.

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v0.1.16

Sep 28, 2026

Added round or square LEDs and a 0–5× LED-width gap control; widened and scrolled strips when larger gaps need more room.

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v0.1.15

Sep 28, 2026

Rebuilt Juggle (FX 64) with frame-to-frame fading trails and set Ignore preset brightness to checked by default.

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v0.1.14

Sep 28, 2026

Replaced per-LED SVG circles and blur filters with Canvas drawing; added separate FX and drawing time measurements.

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v0.1.13

Sep 28, 2026

Added independent overrides for overall preset and segment brightness; raised the default gamma lift so dim Patriot stripes remain visible.

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v0.1.12

Sep 28, 2026

Added eight 1D PS particle effects (202, 204–206, 208, 210, 211, 213) and the WLED 1D Solid fallback for 2D PS effects.

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v0.1.11

Sep 28, 2026

Added 20 more 1D FX approximations, including Breathe, Random Wipe, Sweep, and Chase 2.

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v0.1.10

Sep 28, 2026

Corrected Chunchun (FX 111) so its secondary color stays in the background while birds move over it.

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